Offhand Dmg Two Weapon Fighting Pathfinder

Two Weapon Fighting (Core Rulebook 136) - Double Slice (Core Rulebook 122) At this point your level one fighter is off and running. Welcome to D6damage. Today I'm looking at two weapon fighting combat and analyzing its strengths and weaknesses. I'll be going over the penalties taken for t. I don't know about Pathfinder, but 3.5 has the feat Oversized Two-weapon Fighting which gives you the penalties of wielding a light weapon in the off-hand, even if the weapon actually is a one-handed weapon. Also the -2/-2 is for wielding a light weapon in the off-hand, what you do with your main hand is irrelevant.

  1. Double Slice Pathfinder
  2. Pathfinder Two Weapon Fighting Damage
  3. Offhand Dmg Two Weapon Fighting Pathfinder Wiki
  4. Offhand Dmg Two Weapon Fighting Pathfinder 2e
  5. Offhand Dmg Two Weapon Fighting Pathfinder List
  6. Offhand Dmg Two Weapon Fighting Pathfinder Class

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Two Weapon Fighting

  • Usage:Passive
  • Prerequisite:Dexterity 15

Description

Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time.

  • The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) (instead of -6/-10 without this feat).
  • If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).
  • For wielders of non-light weapons, Oversized Two Weapon Fighting was once recommended to bring their attack penalty down to -2/-2, but with the current game math, this is not necessary (or still recommended) - there are better feats to take.

After Update 5, an off-hand attack would have a chance to proc on any main hand attack now, instead of being predetermined on certain attacks. The default chance to proc an off-hand attack is 20%.

Two Weapon Fighting increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%. Additional TWF feats increase the percentage chance of proccing an off-hand attack by 20% per feat, to a max of 80% with Greater Two Weapon Fighting.

Offhand Dmg Two Weapon Fighting PathfinderOffhand Dmg Two Weapon Fighting Pathfinder

This feat also works for Handwraps users.

Additional chances to proc off-hand attack
  • Tempest enhancements, second and fifth core ability - 2x +10%
  • Shintao enhancements, Deft Strikes and Meditation of War (in Wind Stance)
  • Vistani Knife Fighter enhancements, Double Daggers - +20% (daggers only)
  • Raid weapon set with two Brilliant Crescents - +20%
  • Forest's Versatility - +5%

There's no benefit of having more than a 100% off-hand strike chance.

Hits with a TWF character's offhand weapon only receive half of the applicable Ability bonus to damage.

Double Slice Pathfinder

Notes

  • TWF provides no benefit to the use of thrown weapons.
  • TWF provides no benefit to the use of two ranged weapons - in fact, it is not possible to wield two ranged weapons simultaneously in DDO - but see Inquisitive enhancements.
  • A ranger is automatically entitled to Two Weapon Fighting at 2nd level, even if he does not have the prerequisite for it.
  • Single Weapon Fighting is mutually exclusive with Two Weapon Fighting.
  • Fighters may select this feat as one of their fighter bonus feats.
  • Monks may select this feat as one of their martial arts feats.

See also

  • Combat Feedback for Update 5 thread by developer Eladrin
FeatRequirementsOffhand Strike Chance (Cumulative)Other Benefits

40%

Attack penalty reduced to -4/-4 from -6/-10
(Attack penalty reduced to -2/-2 if offhand is a Light Weapon)

6 BAB,
17 Dexterity

N/A

11 BAB,
17 Dexterity

N/A

Level 26, Epic Destiny Feat

+5% Doublestrike

12 Strength, Two Weapon Fighting

Attack penalty reduced to -2/-2

Two Weapon Fighting

+2 DR when actively blocking and dual-wielding.
+1 AC, +5 PRR and as +10 MRR cap when dual-wielding.

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Pathfinder Two Weapon Fighting Damage

Contents

  • Dual Wielding Talents
  • Legendary Talents

Dual wielders train in ambidextrous techniques that allow them to wield double weapons or two weapons simultaneously. Whether blending sword and dagger or spinning a double-bladed sword through a dazzling attack routine, few warriors are as awesome to behold as practitioners of the Dual Wielding sphere.

Dual Attack

Whenever you make an attack action with a light or one-handed weapon, you can make an additional attack with a light or one-handed weapon held in your off-hand, though both attacks take a -2 penalty on their attack rolls when doing so; only your initial main hand attack qualifies as an attack action, and the additional attack cannot be made with the same weapon as your initial main hand attack. Your off-hand attack only applies 1/2 your Strength modifier, and if your off-hand attack is made with anything other than a light weapon, both attacks take an additional -2 penalty. Associated Feat: Two-Weapon Fighting

Dual Wielding Talents

Asynchronous Swing

As long as you have martial focus, whenever you wield two different types of weapons, both deal the same weapon damage die (chosen by you). You may also combine the damage types (bludgeoning, piercing, or slashing only) of each weapon, causing each weapon to deal both weapons’ damage types.

Balanced Blows

Reduce the penalties for attacking with your dual attack ability by 1/2 (minimum -1).

Brutal Combo

You may make an off-hand attack as a free action whenever you use a standard action to perform a bull rush, drag, or repositioncombat maneuver. You may make this off-hand attack before or after you perform the maneuver.

Combo Maneuvers

You may activate your dual attack ability off of a bull rush, dirty trick, drag, reposition, or stealcombat maneuver made as a standard action. You suffer your dual attack penalty to your CMB for this maneuver as well as to the off-hand attack, and may make the off-hand attack before or after you perform the maneuver.

Critical Follow Up

Whenever you successfully use the attack action to strike a creature with your main-hand weapon, the critical threat range of your off-hand weapon increases by 1 (this stacks with other effects which would increase your critical threat range, but is applied last) until the beginning of your next turn. When your base attack bonus is +10 or higher, your off-hand weapon’s critical threat range instead increases by 2.

Crushing Combo

Whenever you use the attack action to attack while wielding two weapons, you can expend your martial focus as a swift action to deal additional damage with all attacks you make equal to the weapon damage die of your offhand weapon (if you possess multiple offhand weapons, you must select 1 to use with this talent) until the end of your turn. This bonus damage is not increased by the Vital Strike feat or critical hits.

Cunning Combo

Whenever you use your dual attack ability, you may forgo making an off-hand attack to instead use that weapon to make a feint check. You may make this feint check before or after your main hand attack. Your main hand attack and feint check both suffer the penalty from using dual attack.

Dancing Display

Whenever you successfully make an attack with a weapon wielded in one hand in the same round you make an attack action (including the attack action itself), you can move 5 ft. as a free action; this movement doesn’t provoke attacks of opportunity from the creature attacked. You cannot move in this way if you haven’t made an attack action yet that round. You can also use an attack roll in place of a Perform (dance) check in order to make money. At +10 base attack bonus, you can instead move 10 ft., and you may roll twice for the attack roll used in place of a Perform (dance) check, taking the better result.

Defensive Whirl

Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons, that creature takes a -1 penalty to all attack rolls against you for 1 round. For every 5 points of base attack bonus you possess, this penalty increases by an additional -1.

Drumroll

Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons before the start of your next turn, that creature gains the battered condition and takes a -2 penalty on all attacks of opportunity they make until the end of your next turn. At +10 base attack bonus, this talent’s effects last for an additional round and the penalty on attacks of opportunity increases to -3.

Dizzying Combination

Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons before the start of your next turn, that creature must make a successful Reflex save or take a -2 penalty on Reflex saves and have all movement speeds they possessed reduced by 10 ft. (minimum 0 ft.) for 1 minute. At +10 base attack bonus, this penalty is doubled. Any action that would remove the battered condition also ends this penalty.

Dual Opportunity

Once per round when you make an attack of opportunity, you can make an additional attack with your off-hand weapon.

Focusing Defense

You may spend a move action to regain your martial focus and gain a +1 circumstance bonus to your AC and CMD for 1 round. At +10 base attack bonus, this bonus increases to +2.

Following Strike

Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons before the start of your next turn, you can make an additional attack with your off-hand weapon against a different creature as a free action.

High-Low Combination

Offhand Dmg Two Weapon Fighting Pathfinder Wiki

Whenever you use dual attack and successfully strike a creature with your main-hand weapon, you may forgo your off-hand weapon attack to make a trip attempt against the target of your main-hand attack without provoking an attack of opportunity (if you use a ranged weapon to make this trip attempt, the creature must be within 30 ft.).

Impossible Reload

You can reload without needing a free hand. In addition, you treat ranged weapons you are wielding which can be wielded in one hand as light weapons for the purpose of determining what penalties you take while fighting with two weapons.

Mercurial Flow

You deal your full Strength modifier to damage on attacks made with your off-hand attack instead of half. You may treat off-hand attacks as though they were made with your main hand for the purpose of Power Attack or similar abilities. Associated Feat: Dual Slice.

Offhand

Mixed Assault

Whenever you wield a melee weapon in one hand and a ranged weapon in the other, you don’t provoke attacks of opportunity from firing or reloading while threatened. If you successfully attack two different creatures more than 5 ft. apart from each other in the same round you make an attack using the attack action, you gain a +2 circumstance bonus on damage rolls against each creature until the end of your next turn; for every 5 base attack bonus you have, this bonus increases by +2.

Paired Proficiency

Each combat feat, class feature, or combat talent which would apply to your main hand weapon also applies to your off-hand weapon, unless it would be an illegal choice (such as applying a talent to a melee attack that only may be used with ranged attacks or applying a feat that requires a specific type of weapon on a weapon that does not meet these prerequisites).

At +10 base attack bonus, combat feats, class features, or combat talents which would apply to your off-hand weapon also applies to your main hand weapon, unless they would also be an illegal choice. The only exception to this is special attack actions, such as brutal strikes, barrages, and deadly shots, which are not applied to the off-hand weapon.

Perfect Set-Up

As long as you have martial focus, as part of an attack action you may make a touch attack with your main-hand weapon which deals only the weapon’s damage die. If this attack is successful, the next attack you make with your off-hand weapon gains a +2 bonus to its damage roll and targets the creature’s flat-footed AC (the target is not actually flat-footed for this attack), ignoring cover or concealment as long as that attack is made before the end of your next round. For every 4 points of base attack bonus you possess, this bonus damage increases by +2.

Repositioning Routine

Whenever you use an attack action and successfully strike a single creature with both your main-hand and off-hand weapons before the start of your next turn, you can attempt a repositioncombat maneuver against the target of the attacks as a free action which does not provoke attacks of opportunity (if the creature is not within your natural reach, you may attempt this repositioncombat maneuver with a -2 penalty as long as that creature is within the first range increment of a ranged weapon you wield, although doing so requires you to expend a piece of ammunition or throw a weapon to do so).

Offhand Dmg Two Weapon Fighting Pathfinder 2e

Strategic Set-Up

Whenever you use dual attack and successfully damage a creature with your main-hand weapon, if you attempt a combat maneuver check against that same creature in place of your offhand attack, treat yourself as if you were 1 size category larger than you are when calculating your combat maneuver bonus and your ability to affected that target. For every 5 points of base attack bonus you possess, you are treated as an additional size larger.

Synchronous Accuracy

Whenever you miss an attack with your main hand weapon, you may expend your martial focus as an immediate action to make an additional attack with your off-hand weapon. This effect lasts until the start of your next turn, allowing you to make an off-hand attack whenever you miss with an attack made with your main hand weapon.

Tandem Offensive

As long as you have martial focus, if you successfully use the attack action to strike a creature with your main-hand weapon, your off-hand weapon gains any enhancement bonus your mainhand weapon possesses until the beginning of your next turn, replacing any enhancement bonuses your off-hand may possess.

Offhand Dmg Two Weapon Fighting Pathfinder List

At +10 base attack bonus, your off-hand weapon is also treated as though it were made of the same material as your main-hand weapon for the purposes of penetrating damage reduction.

Tricky Combo

You may make an off-hand attack when performing a steal or dirty trickcombat maneuver as a standard action. You may make this off-hand attack before or after you perform the maneuver.

Offhand Dmg Two Weapon Fighting Pathfinder Class

Legendary Talents

Cyclone Cut

Prerequisite(s): Dual Wielding sphere, base attack bonus +5.

While wielding two weapons, as a standard action you expend your martial focus to twirl the two weapons with enough force to create a damaging cyclone of air. Each creature within 10 ft. of you must takes damage equal to your weapon damage for both your primary and one of your off-hand attacks. A successful Reflex save reduces this damage by half. For every 5 additional base attack bonus you possess, you may increase the radius by an additional 5 ft.

Three-Sword Style

Prerequisite(s): Dual Wielding sphere, base attack bonus +6.

You gain the ability to wield a sword in your teeth, treating your mouth as an additional hand that can only be used to wield a one-handed or light weapon. While wielding a weapon in this manner, you suffer a 50% spell failure chance to cast any spell with a verbal component, or increase any existing spell failure chance for spells with verbal components by 50%. In addition, whenever you make a dual attack, you may make an additional off-hand attack with the weapon wielded in your mouth as an immediate action.

Triangle Slash

Prerequisite(s): Dual Wielding sphere, Three-Sword Style, base attack bonus +16.

When making a dual attack, you may expend your martial focus and forego any extra attacks that you might otherwise be able to make during your turn to treat each attack as an attack action. This means that each of the three attacks may be modified by feats such as Vital Strike, but cannot trigger any additional attacks, such as combat maneuvers added by talents when making an attack action normally.

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly