Caverns Of Doom Rules
According to Sid Sackson's 'A Gamut of Games': Enter a series of caverns in search of treasures of all kind. A die calls up monsters (which, like the adventurers, are metal. The Cave of Crystals in Mexico houses the biggest crystals in the world, with some more than 36 feet long! The cave is super hot (up to 135 degrees), so anyone who explores it needs to wear a special suit and stay in for no longer than 45 minutes. Show your students this brief slideshow of its amazingly huge crystals. Related Content. August 6, 2017 at 10:35 am on 3110 Caverns of Doom Need to add another wing to the 'miniatures included in set'. August 6, 2017 at 10:28 am on Museum Need to add more photos of the Dunken molds August 6, 2017 at 10:13 am on Miniatures Need to add more.
From DoomWiki.org
Caverns of Darkness | |
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Author | The Chaos Crew |
Port | ZDoom |
IWAD | Doom II |
Year | 2002 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
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1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
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Caverns of Darkness is a 12 levelPWAD for Doom II created by The Chaos Crew and released on April 24, 2002. It is packaged with a required custom source port executable for MS-DOS. The levels are well-known for their use of voodoo dollconveyor belt scripting, ambient sounds, and fake 3D (through middle textures) to create more realistic subterranean environments.
- 2Content
Authors[edit]
Levels for the WAD were made by:
Programming for the engine was done by:
Music for the WAD was written by:
- Justus Johnson
Content[edit]
Levels[edit]
All levels by Christopher Lutz unless noted otherwise.
- MAP02: Six Feet Under (exit to MAP11)
- MAP04: Hydrosfear by NokturnuS
- MAP05: Command Control by Emil Brundage (exit to MAP12)
- MAP09: Hellmine by NokturnuS
- MAP11: Symbol of Grace (secret map)
- MAP12: The Stand (secret map)
Soundtrack[edit]
Caverns Of Doom Rules Cheat
Aside from one custom track, all levels use Doom and Doom II songs by Robert Prince.
- MAP01: ? by Justus Johnson
- MAP02: 'Running From Evil' (from MAP01: Entryway)
- MAP03: 'The Demons from Adrian's Pen' (from E2M2: Containment Area)
- MAP04: 'The Demon's Dead' (from MAP10: Refueling Base)
- MAP05: 'Donna to the Rescue' (from E3M2: Slough of Despair)
- MAP06: 'Waiting for Romero to Play' (from MAP18: The Courtyard)
- MAP07: 'Waltz of the Demons' (from E2M7: Spawning Vats)
- MAP08: 'Into Sandy's City' (from MAP09: The Pit)
- MAP09: 'Shawn's got the Shotgun' (from MAP07: Dead Simple)
- MAP10: 'Getting too Tense' (from MAP28: The Spirit World)
- MAP11: 'They're Going to Get You' (from E2M4: Deimos Lab)
- MAP12: 'They're Going to Get You' (from E2M4: Deimos Lab)
- Title: ?
Caverns of Darkness Engine[edit]
Caverns of Darkness Engine (or CoD Engine) is a source modification created by Joel Murdoch and based on Eternity Engine v3.29. The COD.EXE file included in the PWAD's archive is a source modification compiled for MS-DOS. To play Caverns of Darkness in Windows operating systems, a DOS emulator such as DosBox must be used. The binary adds more level editing features including:
- a new instant-death sector type for players falling into a black void
- a healing sector type that gives players health
- two new lighting effects to adjust sector brightness by 15
- looping ambient sounds
- additional attacks for the Archvile and Cyberdemon
On May 4, 2002, The Chaos Crew member Christopher Lutz published Joel's source code to the team's web site. However with the file stored on Joel's personal hosting, the link eventually went dead and the source became unavailable for more than a decade. On May 26, 2019 Joel Murdoch re-uploaded the source and posted a new download link to the Doomworld forums. It was made available on the idgames archive on January 31, 2020.
ZDoom version[edit]
Caverns Of Doom Rules Pdf
On January 23, 2005, Graf Zahl supplied a source modification called ZDOOM-COD.EXE, derived from ZDoom 2.0.96 that made the necessary additions to play Caverns of Darkness. It reports in-game as ZDoom 2.0.96c (COD custom). On November 15, 2008, he released a CoD PWAD patch to instead allow the levels to be played using the regular ZDoom build. It substitutes DECORATE actors in place of the original hard-coded custom thing types and weapons, as well as using MAPINFO to apply map translators that replace the CoD engine's new sector and linedef types.
External links[edit]
- Caverns of Darkness at Doomworld/idgames
- Caverns of Darkness Engine source code at Doomworld/idgames
- Caverns of Darkness at Doomworld/idgames (ZDoom patch WAD from 2008)
- ZDoom custom build forum thread from 2005
- Caverns of Darkness at the Doom Speed Demo Archive
- Original COD Engine source code release entry (May 4th, 2002), hosted by Doomworld
- Review at ONEMANDOOM: WAD Reviews